AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in Finland: Q1 2025 Performance
Explore the performance of the top slime games on iOS in Finland during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the top slime games on iOS in Finland showcased diverse performance trends in downloads, revenue, and active users. Let's dive into the details provided by Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a stable weekly revenue, peaking at around $315 in the last week of March. Weekly downloads started at 126, dipped to 64 by early March, and then climbed back to 104 by the end of the quarter. Active users remained consistently above 1K, reaching 1.1K in March.
Dramaton LTD's Super Slime Simulator experienced a significant rise in revenue, with a notable jump to $117 in mid-March. Downloads varied slightly, ranging from 40 to 94, while active users showed a modest increase, reaching 479 in late February.
Super Slime - Black Hole Game by Supercent, Inc. did not generate revenue but had fluctuating downloads, starting at 75, dropping to 20 by the end of March. Active users showed a downward trend yet stayed around 1K, peaking at 1.2K in late January.
Fluid Simulation, developed by Pavel Dobryakov, had minimal revenue with a brief increase to $28 in mid-January. Downloads were low, with a maximum of 14 in January, and active users data was unavailable for most of the quarter.
Finally, Magic Fluids Lite by Mad Scientist had no revenue, and downloads were sparse, peaking at 9 in early March. Active users dwindled to 10 by mid-March.
For more detailed insights, visit Sensor Tower.